

These new factions share a new reform tree as well as the ability to sow discord in neighboring Han lands, and can only win by changing history and deposing the Han.Īlong with the huge additions to the faction roster come a wide array of smaller tweaks that nonetheless change the game drastically for the better. Zhang Bao is the General of the Land, and earns bonuses based on aggressive expansion and victory in combat. Zhang Liang, the General of the People, is focused on defense, and starts as the stalwart barrier between the other brothers and Lu Zhi. Zhang Jue, the General of Heaven, is the eldest brother and leader of the rebellion, focused on the overall strategy to take the mandate of heaven from the Han. The three Yellow Turban founders share a single pool of their faction currency, Zeal, which provides bonuses based on unique conditions met by each of the three factions. Their mechanics work extremely well for a co-op campaign, which is already one of the strengths of Three Kingdoms. While some Yellow Turban factions have been playable through previous DLC, these three original founders of the rebellion are a much more interesting prospect to play. On the other side of the new factions are the Yellow Turbans. The earlier start date allows players to step into the shoes of the emperor and his closest allies, take up the call of the Yellow Turban Rebellion, or play through the humble origins of the heroes who would go on to found the eponymous Three Kingdoms. This ultimately resulted in the downfall of the Han and the ascendance of the opportunistic Dong Zhuo, kicking of the tumultuous Three Kingdoms saga, one of the most legendary times in Chinese history.

In the short time before the start of the main campaign, the Yellow Turban Rebellion sprung up and fractured the Han, forcing the emperor to give power to regional warlords. Eight years prior, however, most of the playable warlords, including Dong Zhuo, were mere vassals of the Han without land or title. Meanwhile, Dong Zhuo starts as a tyrant with the remnants of the Han Empire as his vassal and the rest of the map carved up by rival warlords. By 190 CE, all of the playable factions have a decently sized army and a bit of territory to work with- or at least can claim territory within the first couple of turns.
